Presentation
2024/12
Seamless Multi-Modal Transitions between Real and Virtual Environments Using a Physical Door Enhances Presence and User Engagement
2024/11
A Vibrotactile Device for Enabling Sound Localization and Identification for Deaf and Hard of Hearing Individuals
2024/04
U2R: Underwater Ultrasonic Reflection Wave Dataset Toward Pose-Invariant Material Recognition
2024/03
Hap'n'Roll: A Scroll-inspired Device for Delivering Diverse Haptic Feedback with a Single Actuator
2023/10
Effects of Visual Presentation Near the Mouth on Cross-modal Effects of Multisensory Flavor Perception and Ease of Eating
2023/08
A Two-Layer Haptic Device for Presenting a Wide Range of Softness and Hardness Using a Pneumatic Balloon and a Mechanical Piston
2023/08
Telepresence Maneuvering with Live Video and 3D Point Cloud without Perceptible Communication Delays
2023/07
Unobtrusive Visual Acuity Monitoring: Using EOG to Detect Blurred Vision
2023/03
A Palm-Through Interaction Technique for Controlling IoT Devices
2023/03
An AR Visualization System for 3D Carbon Dioxide Concentration Measurement Using Fixed and Mobile Sensors
2023/03
DecluttAR: An Interactive Visual Clutter Dimming System to Help Focus on Work
2023/03
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR
2023/03
LocatAR: An AR Object Search Assistance System for a Shared Space
2022/12
An AR Visualization System for Carbon Dioxide Concentration Measurement Using Fixed Sensors and Sensors Mounted on Mobile Robots
2022/12
Evaluating Techniques to Share Hand Gestures for Remote Collaboration using Top-Down Projection in a Virtual Environment
2022/12
Evaluation of Trajectory Presentation of Conducting Motions Using Tactile Sensation for the Visually Impaired
2022/12
Identifying Language-induced Mental Load from Eye Behaviors in Virtual Reality
2022/12
Image Relighting with Object Removal from Single Image
2022/12
Performance Analysis of Smartphone based Global 3D Body Tracking for Gait Tracking with Foot Mounted IMU and Target-Tracking Camera
2022/12
What Can Data-driven Calibration Do for 6DoF Visual-Inertial Odometry?
2022/10
A Classification Technique based on Exploratory Data Analysis for Activity Recognition
2022/10
An Object Synthesis Method to Enhance Visuo-Haptic Consistency
2022/10
Online Adaptive Integration of Observation and Inpainting for Diminished Reality with Online Surface Reconstruction
2022/10
Studying “Avatar Transitions” in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity
2022/09
Deep Inertial Underwater Odometry System
2022/09
What Can Data-driven Calibration Do for 6DOF Inertial Odometry?
2022/05
Ukemochi: A Video See-through Food Overlay System for Eating Experience in the Metaverse
2022/03
A Skin Pressure-type Grasping Device to Reproduce Impulse Force for Virtual Ball Games
2022/03
Add-on Occlusion: An External Module for Optical See-through Augmented Reality Displays to Support Mutual Occlusion
2022/03
Third-Person Perspective Avatar Embodiment in Augmented Reality: Examining the Proteus Effect on Physical Performance
2021/10
Compelling AR Earthquake Simulation with AR Screen Shaking
2021/09
Compelling AR Earthquake Simulation with AR Screen Shaking
2021/07
Effects of Continuous and Intermittent Vibration Stimulations on Perception of Lower Limbs in Reaching Movements
2021/04
Deformable Robotic Furniture with Pet-like Movements for Encouraging Behavior Modification of Users
2021/04
Study of a Racket-Type Device that Reproduces Impulsive Force of Ball Games
2021/03
Design and Prototyping of Computational Sunglasses for Autism Spectrum Disorders
2021/03
Subtle Gaze Guidance for 360° Content by Gradual Brightness Modulation and Termination of Modulation by Gaze Approaching
2021/02
A Wearable System for Recognizing Self Facial Expression Using Compact Wearable Cameras
2021/02
Moving Visual Stimuli on Smart Glasses Affects the Performance of Subsequent Tasks
2020/11
Super Wide-view Optical See-through Head-mounted Displays with Per-pixel Occlusion Capability
2019/12
Evaluation of Effect on Walking Behavior by Seeing Augmented Reality Objects
2019/11
Evaluation of Attention-induction Effects Using Ubiquitous Humanlike Face Robots
2019/10
Combining Tendon Vibration and Visual Stimulation Enhances Kinesthetic Illusions
2019/09
Readability and Legibility of Fonts Considering Shakiness of Head Mounted Displays
2018/07
Influence of Hedonic State Visualization on Self and Surroundings
2018/06
Comparative Evaluation of Priming Effects on HMDs and Smartphones with Photo Taking Behaviors
2017/09
Evaluating Effects of Listening to Content with Lip-sync Animation on Head Mounted Displays
2016/11
Development of a Low-Energy Consumption Wearable Wrist Warming Device -Temperature Control Method for Sustainable Thermal Sensation-
2016/11
Sprinter Physiological State Measurement: a Wearable Heart-Rate Sensor
2016/11
Takahiro Kojima, Atsunobu Kaminuma, Naoya Isoyama, and Guillaume Lopez
2016/11
The Estimated Method of Falling Asleep and Awakening Time Exactly Using Wearable Device
2016/06
Development of a Wrist-Band Type Device for Low-Energy Consumption and Personalized Thermal Comfort
2016/05
Clusterring for Road Damage Locations Obtained by Smartphone Accelerometers
2015/12
Multi-tiles: a System for Information Presentation using Divided Rotatable Screens
2015/12
YOUPLAY: Designing Participatory Theatrical Performance using Wearable Sensors
2015/09
An Evaluation on Behaviors in Taking Photos by Changing Icon Images on Head Mounted Display
2014/02
An Interactive System for Recognizing User Actions on a Surface using Accelerometers
2013/12
Primer Streamer: a System to Attract Users to Interests via Images on HMD
2013/06
An Interactive Surface that Recognizes User Actions using Accelerometers
2011/12
A Method to Control LED Blinking for Position Detection of Devices on Conductive Clothes